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From Pathfinder Society Scenario #7-03: A Foot in the Door, which isn't enabled.

Naiad Commander

CREATURE 6

Variant ship captain

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Perception +12; low-light vision
Languages Common, Elven, Fey, Thalassic
Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Sailing Lore +17, Survival +10
Str +4, Dex +2, Con +0, Int +1, Wis +2, Cha +3
Animal Empathy

The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals


AC 23; Fort +12, Ref +12, Will +14
HP 90; Weaknesses cold iron 3; Resistances fire 3
Bravery

When the naiad commander rolls a success on a Will save against a fear effect, they get a critical success instead In addition, anytime they gain the Frightened condition, reduce its value by 1.


Speed 25 feet, swim 25 feet
Melee Aqueous Rapier +17 (deadly d8, disarm, magical, water), Damage 1d6+10 piercing
Melee Aqueous Main-Gauche +16 (agile, disarm, magical, parry, versatile s, water), Damage 1d4+10 piercing
Melee Aqueous Fist +16 (agile, finesse, magical, water), Damage 1d4+10 bludgeoning
Dual Disarm

The naiad commander makes two Strikes, one with their rapier and one with their main-gauche (in either order) If both Strikes hit, the naiad commander can attempt to Disarm the target Their multiple attack penalty increases only after all the attacks are made.

No Quarter! (auditory, concentrate, emotion, linguistic, mental)

The naiad commander orders their allies to fight without mercy All allied creatures of equal or lower level within 20 feet of the commander gain a +1 status bonus to attack rolls and damage rolls until the end of the naiad commander's next turn.

Effect: No Quarter!

Pathfinder Society Scenario #7-03: A Foot in the DoorORC