pf2e.fyi
From Pathfinder #209: Destroyer's Doom, which isn't enabled.

Nakasha

CREATURE 8
Perception +11; darkvision
Languages Common, Orcish
Skills Acrobatics +16, Athletics +18, Deception +15, Gorum Lore +11, Intimidation +15
Str +6, Dex +4, Con +4, Int +1, Wis +1, Cha +3

AC 26; Fort +17, Ref +16, Will +11
HP 135
Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability


Speed 25 feet
Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 2d10+6 bludgeoning
Flurry of Blows (flourish)

Nakasha makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flurry of Maneuvers

Nakasha can replace one or both of her attacks during a Flurry of Blows with Grapples, Shoves, or Trips.

Ironblood Stance (stance)

Nakasha enters a stance of impenetrable iron. As long as she's in this stance, Nakasha can make iron sweep Strikes with her fists and gains resistance 2 to all damage.

Powerful Fist

Nakasha's fist Strikes don't take penalties when making lethal attacks.

Stunning Fist (incapacitation)

When Nakasha targets the same creature with two Strikes from her Flurry of Blows, she can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 23 Fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).

Pathfinder #209: Destroyer's DoomORC