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From Pathfinder Adventure: Crown of the Kobold King, which isn't enabled.

Narlynark

CREATURE 5

Male kobold druid

Perception +13; darkvision
Languages Common, Draconic, Sakvroth
Skills Acrobatics +12, Deception +11, Nature +13, Stealth +12, Survival +13
Str +0, Dex +3, Con +3, Int +0, Wis +4, Cha +2

AC 22; Fort +14, Ref +10, Will +13
HP 75; Resistances electricity 5, poison 5

Speed 25 feet
Melee Sickle +12 (agile, finesse, trip), Damage 1d4+2 slashing
Primal Prepared Spells DC 22, attack +14; 3rd Fireball, Lightning Bolt; 2nd Burning Hands, Create Food, Heal; 1st Create Water, Heal, Spider Sting; Cantrips (3rd) Acid Splash, Electric Arc, Produce Flame, Ray of Frost
Wild Retreat (move, primal)
Frequency once per hour
Requirements Narlynark is adjacent to at least one enemy;

Effect Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird. A pair of feathery wings grows from his back and his feet turn into bird talons. As he leaps into the air to flee, his talons lash out-one adjacent enemy of Narlynark's choice takes 3d6 + 6 slashing damage (DC 22 basic Reflex). Narlynark can then fly up to 35 feet away. He must end his movement in a space that isn't adjacent to any enemies, and if he doesn't end the movement on the ground, he falls to the ground as his wings vanish and his feet return to normal.
Pathfinder Adventure: Crown of the Kobold KingOGL