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From Pathfinder Society Scenario #1-11: Flames of Rebellion, which isn't enabled.

Nashaxian The Angered

CREATURE 5

Variant barbazu

Perception +13; greater darkvision
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +11, Athletics +13, Intimidation +10, Religion +11, Stealth +11
Str +4, Dex +2, Con +4, Int -2, Wis +2, Cha +1
Items Glaive
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 22; Fort +15, Ref +11, Will +11; +1 status to all saves vs. magic
HP 60; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 10
+1 Status to All Saves vs. Magic
Infernal Detonations
Trigger A creature Nashaxian can see steps on one of the 10-foot-by-10-foot patches of flame in the throne room hallway

Effect The creature and any other creatures above that patch take 1d6+2 fire damage.

Speed 35 feet
Melee Glaive +15 (deadly d8, evil, forceful, magical, reach 10, unholy), Damage 1d8+7 slashing plus 2d6 spirit plus Infernal Wound
Melee Claw +15 (agile, magical, unarmed, unholy), Damage 2d6+7 slashing plus 1d6 spirit
Melee Beard +15 (magical, unholy), Damage 1d6+7 piercing plus Avernal Fever
Divine Innate Spells DC 19, attack +11; 5th Dimension Door; 4th Dimension Door (At Will)
Rituals 1st Infernal Pact
Avernal Fever (disease)
Saving Throw DC 23 Fortitude

Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Infernal Wound (divine)

Nashaxian's glaive Strike also deals 1d6 bleed that resists attempts to heal it.

The flat check to stop the bleeding starts at DC 20 flat check. The DC is reduced to DC 15 flat check only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

Effect: Infernal Wound

Reposition
Trigger Nashaxian's hits a creature with a glaive Strike.

Effect Nashaxian moves the creature 5 feet in any direction. The destination square must be within reach of the Nashaxian's glaive.

This movement doesn't trigger reactions.

Wriggling Beard
Frequency once per round.

Effect Nashaxian makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.
Pathfinder Society Scenario #1-11: Flames of RebellionOGL