Natbakh
CREATURE 14Natbakhs are native to the peaks and subterranean caverns of the windswept dimension of Leng and haunt the dark skies of that nightmare realm.
Nightmare Eruptions
In places where the boundaries between Golarion and Leng are thin, such as the depths of the Kodar Mountains, natbakhs have a particularly horrifying method of entering the waking world. If they consume the dreaming persona of someone sleeping near such thin places, they can burst forth from that sleeper's body, killing them in life as well as in their dream, often leaving the now-dead dreamer's home in splinters before flying off to build a lair in the mountains. Such "nightmare eruptions" are rare, but it doesn't take many natbakhs to leave a mark in a region unprepared for their arrival.
The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
The natbakh shrieks in a 50-foot cone that echoes more in the minds of those in the area than in the ears. Those in the area recall shrieks like this in forgotten nightmares, and the memories of wounds suffered in dreams cause nauseating pain. Creatures in the area take 10d8 mental damage and must attempt a DC 34 Will save. The natbakh can't use Nightmare Screech again for 1d4 rounds.
Critical Success The creature takes no damage.
Success The creature takes half damage and is Sickened 1.
Failure The creature takes full damage and is Sickened 2
Critical Failure The creature takes double damage, is sickened 2, and is Slowed 1 for as long as they remain sickened (or 1 minute, whichever comes first).
A natbakh can Fly at half Speed while it has a Huge or smaller creature Grabbed or Restrained, or at full speed when it has a Medium or smaller creature grabbed or restrained, carrying that creature along with it.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.