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From Pathfinder #151: The Show Must Go On, which isn't enabled.

Nemmia Bramblecloak

CREATURE 3

Female halfling zealot

Perception +9; keen eyes
Languages Chthonian, Common, Halfling, Wildsong; speak with animals
Skills Diplomacy +8, Gozreh Lore +6, Nature +11, Religion +9, Stealth +8, Survival +11
Str -1, Dex +3, Con +1, Int +1, Wis +4, Cha +1
Items Staff, Sickle, Hide Armor, Key, Rat Hood
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 19; Fort +8, Ref +8, Will +11
HP 45

Speed 20 feet
Melee Sickle +9 (agile, finesse, magical, trip), Damage 1d4+3 slashing
Melee Staff +5 (two hand d8), Damage 1d4-1 bludgeoning
Primal Spontaneous Spells DC 21, attack +11; 2nd (2 slots) Darkvision, Entangle; 1st (3 slots) Fear, Goblin Pox, Shocking Grasp; Cantrips (2nd) Produce Flame, Read Aura, Stabilize, Tanglefoot
Keen Eyes

Nemmia has a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet. When she targets a Concealed or hidden opponent, she reduces the DC of the flat check to DC 3 flat check for a concealed target or DC 9 flat check for a hidden one.

Reach Spell

If the next action Nemmia takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.

Wildwood Halfling

Nemmia ignores difficult terrain from trees, foliage, and undergrowth.

Pathfinder #151: The Show Must Go OnOGL