Nemmia Bramblecloak
CREATURE 3Female halfling zealot
+9; keen eyes
Chthonian, Common, Halfling, Wildsong; speak with animals
Diplomacy +8, Gozreh Lore +6, Nature +11, Religion +9, Stealth +8, Survival +11
Str -1, Dex +3, Con +1, Int +1, Wis +4, Cha +1
Constant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
AC 19; Fort +8, Ref +8, Will +11
HP 45
20 feet
Melee Sickle +9 (agile, finesse, magical, trip), Damage 1d4+3 slashing
Melee Staff +5 (two hand d8), Damage 1d4-1 bludgeoning
Primal Spontaneous Spells DC 21, attack +11; 2nd (2 slots) Darkvision, Entangle; 1st (3 slots) Fear, Goblin Pox, Shocking Grasp; Cantrips (2nd) Produce Flame, Read Aura, Stabilize, Tanglefoot
Primal Innate Spells DC 19, attack +9; 3rd Animal Vision (At Will) (Target Must be a Rodent, Serpent, or Similar Animal Considered Troublesome by Humans); 2nd Paranoia (Animals Only); 1st Charm (Animals Only) (×3); Constant (2nd) Speak with Animals
Keen Eyes
Nemmia has a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet. When she targets a Concealed or hidden opponent, she reduces the DC of the flat check to DC 3 flat check for a concealed target or DC 9 flat check for a hidden one.
Reach Spell
If the next action Nemmia takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Wildwood Halfling
Nemmia ignores difficult terrain from trees, foliage, and undergrowth.
Pathfinder #151: The Show Must Go OnOGL