Nhakazarin
CREATURE 5Female ghoul cult leader
+10; darkvision
Aklo, Common, Necril, Sakvroth
Acrobatics +11, Athletics +13, Intimidation +14, Occultism +11, Religion +10, Stealth +11
Str +4, Dex +2, Con +4, Int +2, Wis -1, Cha +5
Staff of Necromancy
AC 21; Fort +15, Ref +12, Will +9
HP 75, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet, burrow 5 feet
Melee Jaws +14 (unarmed), Damage 2d8+6 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +14 (agile, unarmed), Damage 2d6+6 slashing plus Ghoul Paralysis
Melee Staff +14 (magical), Damage 1d4+6 bludgeoning
Divine Prepared Spells DC 22, attack +14; 3rd Chilling Darkness, Harm, Vampiric Touch; 2nd Dispel Magic, Harm, Silence, Sound Burst; 1st Bane, Command, Harm, Ray of Enfeeblement; Cantrips (3rd) Chill Touch, Daze, Read Aura, Shield, Sigil
Domain Spells DC 22, attack +14, 1 Focus Point; 3rd Touch of Undeath
Consume Flesh (manipulate)
Nhakazarin is adjacent to the corpse of a creature that died within the last hour.
Nhakazarin devours a chunk of the corpse and regains 3d6 healing Hit Points.
Nhakazarin can regain Hit Points from any given corpse only once.
Consume Masterpiece (manipulate)
Nhakazarin is adjacent to the rotting statue of Belcorra in area C34
Nhakazarin devours a chunk of flesh from the statue and regains 3d6 healing Hit Points and is Quickened for 1 round. She can use this extra action only to make a jaws Strike or Cast a Spell.
She can feed from the statue only once each day.
Ghoul Fever (disease)
DC 22 Fortitude
carrier with no ill effect (1 day)
2d6 void damage and regains half as many Hit Points from all healing (1 day)
as stage 2 (1 day)
2d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult)
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move)
Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.
Pathfinder #163: Ruins of GauntlightOGL