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From Pathfinder Adventure: Malevolence, which isn't enabled.

Nils Kelveken

CREATURE 5
Perception +13; darkvision
Languages Common, Necril
Skills Acrobatics +11, Athletics +12, Crafting +11, Intimidation +11, Stealth +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2
Items Leather Carpenter's Apron, Hammer, Hand Drill, Key Ring

AC 23; Fort +9, Ref +15, Will +13
HP 55, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Hand Drill +14, Damage 1d6+7 piercing plus 2d6 void
Drill Deeper (manipulate)
Requirements Nils Kelveken hit a creature with a hand drill Strike with his previous action

Effect Nils grabs the drill and twists, drilling deeper into the victim. He automatically deals 1d8 piercing damage, and the creature being drilled into must succeed at a DC 22 Fortitude save to avoid taking an additional 1d6 bleed (2d6 bleed on a critical failure).
I See What Ye Did! (auditory, emotion, fear, linguistic, mental, occult)

Nils Strides up to his speed toward a target within 30 feet, shrieking "I seen what ye did!" at them as he approaches. The target must attempt a DC 22 Will save.


Critical Success The target is unaffected.

Success The target becomes disturbed at what Nils might have seen and becomes Frightened 1.

Failure As success, but the target is Frightened 2.

Critical Failure The target falls into a phantasmagoric nightmare state where time seems to slow down as they can think of nothing but running away, yet as fast as they try to flee, Nils can catch up with ease. The target is Slowed 2 at the start of its next turn and Fleeing until the end of its next turn.

Pathfinder Adventure: MalevolenceOGL