Ninth Army Bodyguard
CREATURE 1Variant bodyguard
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.
A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.
+8
Common
Athletics +7, Intimidation +6, Society +2
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 16; Fort +8, Ref +7, Will +4
HP 25
25 feet
Melee Greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee Sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Bodyguard's Defense
The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.
Effect: Bodyguard's Defense
Pathfinder Society Scenario #3-11: No Time for TreasonOGL