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From Pathfinder Society Scenario #3-16: Escape from Oppara, which isn't enabled.

Ninth Army Mage

CREATURE 1

Variant mage for hire

Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.


A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.


Perception +5
Languages Common
Skills Arcana +8, Society +7, Stealth +5, Thievery +7
Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +1

AC 14; Fort +6, Ref +7, Will +8
HP 14

Speed 25 feet
Melee Staff +3 (two hand d8), Damage 1d4 bludgeoning
Arcane Prepared Spells DC 17, attack +9; 1st Burning Hands, Magic Missile (×2); Cantrips (1st) Daze, Detect Magic, Electric Arc, Message, Shield
Wizard School Spell DC 17, attack +9, 1 Focus Point; 1st Force Bolt
Pathfinder Society Scenario #3-16: Escape from OpparaOGL