pf2e.fyi

Noble

CREATURE 3

Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Dayto-day life for a noble is usually a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Perception +11
Languages Common
Skills Deception +10, Diplomacy +10, Games Lore +8, Intimidation +9, Society +10
Str +2, Dex +3, Con +1, Int +1, Wis +2, Cha +4
Items Rapier, Clothing (High-Fashion Fine), Silver Flask, Signet Ring, Loaded Dice
Lip Reader

After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar. If they're trying to read lips in an encounter or attempting a difficult feat of lip reading, they are Fascinated and Off-Guard, and might need to succeed at a Society check with a DC determined by the GM.


AC 18; Fort +6, Ref +10, Will +11
HP 50

Speed 25 feet
Melee Rapier +10 (deadly d8, disarm, finesse), Damage 1d6+6 piercing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Noble's Ruse
Frequency Once per round

Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack

The noble deals an additional 1d6 precision damage to Off-Guard creatures.

Pathfinder NPC CoreORC