Norgorberite Poisoner
CREATURE 11 +22
Common
Acrobatics +24, Crafting +18, Deception +17, Poison Lore +18, Religion +18, Society +18, Stealth +22, Thievery +24
Str +4, Dex +5, Con +1, Int +3, Wis +3, Cha +0
Dagger (3), +1 Striking Shortsword, Leather Armor, Thieves' Tools (Infiltrator), Infused Reagents (6), Bloodseeker Beak
AC 31; Fort +18, Ref +24, Will +18
HP 195
Deny Advantage
The poisoner isn't off-guard to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge
The poisoner is targeted with a melee or ranged attack by an attacker it can see
The poisoner gains a +2 circumstance bonus to AC against the triggering attack.
25 feet
Melee Dagger +22 (agile, finesse, versatile s), Damage 1d4+9 piercing
Melee Shortsword +23 (agile, finesse, magical, versatile s), Damage 2d6+9 piercing
Melee Dagger +22 (agile, finesse, thrown 10, versatile s), Damage 1d4+9 piercing
Impromptu Toxin (alchemical, manipulate, poison)
1 batch of infused reagents
The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 Fortitude save or become Enfeebled 1 or Clumsy 1 (the poisoner's choice) for 1d4 rounds.
Sneak Attack
The poisoner deals an additional 3d6 precision damage to Off-Guard creatures.
Unbalancing Blow
Creatures the poisoner hits with a critical hit are Off-Guard against their attacks until the end of their next turn.
Pathfinder #160: Assault on Hunting Lodge SevenOGL