Norvix (1-2)
CREATURE 2Male human witch
+5
Chthonian, Common, Elven, Hallit
Deception +7, Intimidation +7, Medicine +5, Religion +8
Str +0, Dex +2, Con +0, Int +4, Wis +2, Cha +2
AC 15; Fort +5, Ref +8, Will +11
HP 25
25 feet
Melee Locust Dagger +6 (agile, finesse, versatile s), Damage 1d4+2 piercing
Melee Locust Dagger +6 (thrown 10), Damage 1d4+2 piercing
Divine Prepared Spells DC 18, attack +10; 1st Command, Fear; Cantrips (1st) Daze, Prestidigitation, Shield, Stabilize, Void Warp
Divine Focus Spells DC 18, attack +10, 1 Focus Point; 1st Phase Familiar; Cantrips (1st) Stoke the Heart
Rituals 1st Demonic Pact
Unleashed Familiar
Norvix's familiar is a giant rat named Squelch. She can take her actions independently of Norvix's commands and has her statistics presented separately. She has the familiar of restored spirit ability, so when Norvix Casts or Sustains a hex, one willing creature within 15 feet of Squelch gains 2 temporary Hit Points until the start of his next turn.
Pathfinder Society Scenario #6-01: Intro to the Year of Immortal InfluenceORC