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From Pathfinder Blog: April Fool's Bestiary, which isn't enabled.

Nosferotter

CREATURE 2
Perception +11; darkvision
Languages Common, Necril
Skills Athletics +7, Diplomacy +8
Str +1, Dex +3, Con +1, Int +2, Wis +0, Cha +4

AC 18; Fort +4, Ref +6, Will +7
HP 30, void healing; Immunities bleed
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Claw +10 (agile, unarmed), Damage 1d4+6 slashing
Melee Jaw +10, Damage 1d8+6 piercing
Melee Throw Rock and/or Skull +10 (thrown 30), Damage 1d4+6 bludgeoning
Aquatic Ambush

30 feet


Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.

Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Dead Gaze (mental, visual)

Look into its beady little eyes. You are now Stunned for 1 round unless you succeeded on a DC 20 Will save.

Squeak of Doom (auditory, emotion, mental)

The nosferotter lets out an ominous, but cute, squeak. All creatures within 30 feet must attempt a DC 20 Will save.

They are then temporarily immune for 1 day.


Critical Success The creature is unaffected.

Success The creature can do nothing but wonder whether the nosferotter is cute or terrifying for 1 round.

Failure The creature is so confused that it attacks its allies for 1 round.

Critical Failure As failure, but permanently. It's that bad.

Pathfinder Blog: April Fool's BestiaryOGL