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Nuckelavee

CREATURE 9

When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing its awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying.

When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the land surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, however, doesn't discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.

Despite their vile reputation among humanoids, nuckelavees are generally respectful of their fey counterparts. Once pollution has been cleansed and water fey like naiads return to a body of water, nuckelavees will peacefully withdraw.


Perception +16; low-light vision
Languages Aklo, Common, Fey
Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
Str +6, Dex +3, Con +4, Int +1, Wis +3, Cha +4

AC 28; Fort +19, Ref +16, Will +20
HP 190; Immunities disease, poison; Weaknesses cold iron 10
Frightful Presence (aura, emotion, fear, mental)

30 feet. DC 25 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Purity Vulnerability

Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 acid damage to it and causing it to be Sickened 2.

A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).

Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 40 feet, swim 40 feet
Melee Bastard Sword +21 (magical, reach 10, two hand d12), Damage 2d8+12 slashing plus 1d6 poison plus Mortasheen
Melee Jaws +20 (agile, unarmed), Damage 2d8+12 piercing plus 1d6 poison plus Mortasheen
Melee Hoof +20, Damage 2d6+12 bludgeoning plus Mortasheen
Primal Innate Spells DC 28, attack +20; 5th Control Water; 3rd Aqueous Orb
Rituals 4th Blight
Blight Breath (disease, poison, primal)

The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 void damage to living creatures in the area with a DC 28 basic Fortitude save. A creature that fails also takes 2d6 bleed damage.

The nuckelavee can't use Blight Breath again for 1d4 rounds.

Mortasheen (disease)

The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants

Saving Throw DC 28 Fortitude

Stage 1 Carrier with no ill effect (1 day);
Stage 2 Drained 1 and Fatigued (1 day)
Stage 3 Drained 2 and fatigued (1 day)
Stage 4 dead
Trample

Medium or smaller, hoof, DC 28 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Pathfinder Monster CoreORC