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From Pathfinder Adventure: The Slithering, which isn't enabled.

Nyamat Mshwe

CREATURE 6

Male human cult master

Perception +16; (+18 to sense motive)
Languages Chthonian, Common, Mwangi
Skills Athletics +12, Demon Lore +13, Diplomacy +13 (+15 against demons), Intimidation +15, Religion +16, Society +9, Survival +12
Str +2, Dex +1, Con +1, Int +1, Wis +4, Cha +3
+2 to Sense Motive

AC 23; Fort +13, Ref +11, Will +16
HP 90
Protect the Master (auditory, emotion, linguistic, move)
Trigger Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him

Effect Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack.

Speed 25 feet
Melee Spear +17 (magical), Damage 2d6+4 piercing
Melee Spear +16 (magical, thrown 20), Damage 2d6+4 piercing
Divine Prepared Spells DC 24, attack +16; 3rd Chilling Darkness, Fear, Harm; 2nd Death Knell, Heal, See Invisibility, Spiritual Weapon; 1st Bane, Bless, Command, Ray of Enfeeblement; Cantrips (3rd) Daze, Forbidding Ward, Light, Stabilize
Cleric Domain Spells DC 24, attack +16, 2 Focus Points; 3rd Glare of Obedience
Rituals 1st Abyssal Pact
Demonic Strength

Nyamat inflicts an extra 1d6 damage with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the fatal trait have already been included in Nyamat's spear Strikes above).

Steady Spellcasting

If a reaction would disrupt Nyamat's spellcasting action, on a successful DC 15 flat check, the action isn't disrupted.

Pathfinder Adventure: The SlitheringOGL