pf2e.fyi
From Pathfinder Bestiary 3, which isn't enabled.

Nyktera

CREATURE -1

Nykteras, or bat sprites, are gentle sprites known for their affectionate nature and incredible hospitality. Nykteras share features with bats, but the type of bat varies by location, as nykteras tend to form small colonies in locations with bats similar to their own nature. A nyktera's sense of hospitality is such that they're willing to share with any who need it, even bitter foes. However, violating a nyktera's hospitality is one of their greatest taboos, inviting rare anger and retribution from the nyktera who was wronged, as well as their large extended family.


Tiny winged fey with intense curiosity and adventurous spirits, sprites often find themselves in risky situations and shenanigans belying their stature. While their pixie and grig cousins are most common, numerous additional types of sprites were born from the faerie realm of the First World. These include draxies, melixies, and nykteras, each of which shares commonalities with a different animal or magical creature.


Perception +6; low-light vision; (+8 to Seek creatures using hearing)
Languages Common, Fey; speak with bats
Skills Acrobatics +5, Diplomacy +5, Stealth +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha +3
+2 Bonus on Perception to Seek creatures using hearing
Speak with Bats

A nyktera can communicate with bats and use Diplomacy to Make an Impression on bats and Request things from bats.

Wrath of Spurned Hospitality

A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.

Effect: Wrath of Spurned Hospitality


AC 15; Fort +2, Ref +7, Will +6
HP 10; Weaknesses cold iron 2

Speed 10 feet, fly 40 feet
Melee Fist +7 (agile, finesse, magical, unarmed), Damage 1d6-3 bludgeoning
Melee Ultrasonic Pulse +7 (magical), Damage 1d4 sonic
Primal Innate Spells DC 17, attack +9; 1st Heal; Cantrips (1st) Dancing Lights, Ghost Sound
Pathfinder Bestiary 3OGL