Obcisidaemon
CREATURE 19While war can have many facets, obcisidaemons care only for the brutality and violence that conflict brings. These devastating daemons seek only to destroy, leaving rubble and ash in their wake. Reflecting the mortal desire to fully eradicate one's enemy, obcisidaemons never intentionally leave a soul behind in their war paths. They claim the souls of those they slaughter, adding them to a profane cloak that seeps from their bodies as a clinging mist. Souls added to the cloak are unable to travel into the afterlife, and most obcisidaemons can hold only a handful of these souls at a time. Whenever an obcisidaemon's cloak is overburdened or during times when the fiend needs greater power, they consume a soul and receive rejuvenation or the might they need to cause further destruction.
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
An obcisidaemon is shrouded at all times in a cloak of captured souls. It can hold a number of souls equal to the daemon's Charisma modifier. Destroying the daemon frees the souls, though this doesn't return the deceased creatures to life. A creature whose soul is trapped within this cloak can't be resurrected except by a 9th-rank Resurrect ritual or similarly powerful magic.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
60 feet. Any creature who dies within the aura and isn't drawn into the obcisidaemon's Cloak of Souls via Inherit Soul must attempt a DC 38 Fortitude save. On a failure, the creature's body (but not its gear) is immediately reduced to a fine smear of ashes.
The obcisidaemon consumes a soul from their cloak to gain one of the following effects. A soul consumed in this way can't be resurrected except by a wish ritual or a similarly powerful effect.
Empower Spell The obcisidaemon gains a +2 status bonus to their spell DCs and spell attack modifiers until the end of their next turn.
Empower Weapon The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of their next turn.
Healing (healing, vitality) The daemon regains 8d8+64 healing Hit Points.
Effect: Consume Soul
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.