pf2e.fyi

Ocean Nomad

CREATURE 6

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Perception +16
Languages Common, Thalassic
Skills Athletics +15, Nature +10, Sailing Lore +18, Survival +13
Str +4, Dex +4, Con +2, Int +0, Wis +3, Cha +0
Master Sailor

Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.

Practiced Swimmer

When the ocean nomad rolls a success on an Athletics check to Swim, they get a critical success instead.

Strong Lungs

The ocean nomad can hold their breath for up to 10 minutes (100 rounds).


AC 24; Fort +14, Ref +17, Will +11
HP 100
Tidal Pressure (water)
Trigger An adjacent creature attempts an Athletics check to Swim

Effect The ocean nomad chooses to either prop the swimmer up or yanks them down into the depths. Increase or decrease the result of the Athletics check by one step. If the ocean nomad chooses to decrease the result, the creature can attempt a DC 24 Fortitude save to negate the effect.

Speed 25 feet, swim 25 feet
Melee Trident +17, Damage 1d8+10 piercing
Melee Trident +17 (thrown 20), Damage 1d8+10 piercing
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Stab and Twist
Requirements The ocean nomad's last action was a successful melee trident Strike

Effect The ocean nomad wrenches out the barbed tines of their trident, inflicting 1d6 bleed to the target.
Pathfinder NPC CoreORC