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From Pathfinder Claws of the Tyrant, which isn't enabled.

Oceanius and Glory Arcely

CREATURE 18

Male angel guardians

Perception +32; darkvision
Languages Diabolic, Draconic, Empyrean; truespeech
Skills Athletics +36, Intimidation +34, Religion +36
Str +8, Dex +4, Con +6, Int +5, Wis +6, Cha +7

AC 42; Fort +32, Ref +29, Will +32
HP 360; Weaknesses unholy 20
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Unholy)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Aura of Righteousness (aura, divine, holy)

20 feet. Allies in the angel's aura gain a +2 status bonus to AC against unholy creatures and a +2 status bonus to damage rolls against unholy creatures. The area in the aura is difficult terrain for unholy creatures.


Speed 25 feet, fly 60 feet
Melee Holy Greatsword +36 (holy, magical, versatile p), Damage 1d4 spirit plus 3d12+19 slashing
Rituals 5th Call Spirit, Resurrect
Change Shape (concentrate, divine, polymorph)

The angel takes on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Holy Armaments (divine, holy)

Any weapon gains the effect of a holy property rune while the angel wields it.

Pathfinder Claws of the TyrantORC