Offended Gambler
CREATURE -1 +6
Common
Athletics +4, Diplomacy +4, Games Lore +1
Str +1, Dex +2, Con +2, Int -1, Wis +0, Cha +1
AC 15; Fort +5, Ref +8, Will +2
HP 11
25 feet
Melee Rapier +6 (deadly d8, disarm, finesse), Damage 1d6+1 piercing
Melee Slap +6 (agile, nonlethal), Damage 1d4+1 bludgeoning
Flurry of Slaps (flourish)
Throw Drink (visual)
The offended gambler grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a DC 15 Fortitude save or be Dazzled for one round (Blinded on a critical failure). On its turn, the affected creature can spend an Interact action to end the dazzled or blinded condition.
Pathfinder Society Quest #4: Port Peril Pub CrawlOGL