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From Pathfinder Adventure: Things Go to Hell, which isn't enabled.

Ogden

CREATURE 7

Huge giants and other enormous creatures make powerful skeletons.


Animated skeletons are among the most common types of undead.


Perception +16; darkvision
Skills Athletics +20, Intimidation +15
Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2

AC 25; Fort +15, Ref +15, Will +13
HP 105, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Claw +18 (agile, reach 10, unarmed), Damage 2d6+11 slashing
Broad Swipe

The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks..

Massive Rush

The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet.

Pathfinder Adventure: Things Go to HellORC