Ogthup (5-6)
CREATURE 4 +12; darkvision
Common, Goblin
Acrobatics +10, Stealth +12, Survival +14
Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0
Handout Information
In combat, Ogthup is a minion. Once per round, any PC can spend an action to command Ogthup (this has the auditory, concentrate, and linguistic traits), and have her take two actions. If reduced below 15 HP, Ogthup scampers away and dives into a snowdrift, to return once the coast is clear. If reduced to 0 HP, she falls unconscious rather than dying immediately.
AC 21; Fort +11, Ref +13, Will +9
HP 52; Resistances cold 4
30 feet
Melee Dogpiercer Knife +13 (agile, finesse, versatile s), Damage 1d6+5 piercing
Sidle-Stab!-Scamper
Sneak Attack
Ogthup deals 1d6 extra precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-08: A Frosty MugOGL