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From Pathfinder Book of the Dead, which isn't enabled.

Onryo

CREATURE 12

Onryos are created when a person dies violently in the grip of extreme emotion, such as unbridled rage or overwhelming sorrow. These twisted undead return as beings of pure vengeance, seeking to endlessly spread suffering. Onryos torment those who killed them, but not by directly attacking their murderer. Instead, an onryo hunts down the friends, family members, and anyone connected to their foe. In doing so, the onryo inflicts as much torment as possible on the person responsible for their demise. An onryo's vengeful nature persists indefinitely; not even the death of their killer sates their lust for destruction. Vengeance is just a way for them to spread their pain to others, and they quickly find new targets for their ire. Onryos always wear funeral clothing, often dripping wet or covered in filth. Most of them also display wounds or signs indicating how they died. As they move, onryos seem to pop in and out of existence, making them difficult to track in combat.


Perception +21; darkvision
Languages Common
Skills Acrobatics +25, Athletics +20, Stealth +25, Survival +23
Str +2, Dex +7, Con +5, Int +2, Wis +5, Cha +6

AC 32; Fort +21, Ref +23, Will +23; +1 status to all saves vs. magic
HP 180, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances all damage 8 (except force)
+1 Status to All Saves vs. Magic
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 35 feet, climb 35 feet; flicker, spider climb, water walk
Melee Claw +25 (agile, finesse, unarmed), Damage 3d8+8 slashing plus 2d6 mental
Occult Innate Spells DC 32, attack +24; 6th Nightmare; Constant (4th) Blink, Spider Climb, Water Walk
Flicker

An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain Concealment until the start of their next turn.

Onryo's Rancor (curse, mental, occult)
Requirements The onryo's last action was a successful claw Strike

Effect The onryo attempts to instill its need for vengeance into the creature. The onryo, with their touch, casts a 5th-rank Geas on the creature they hit (DC 30 Will). On a failure, it's forced to seek and slay loved ones of the onryo's wrongdoer and anyone who attempts to defend them for up to one week. On a critical failure, the duration is 1 month and the creature gains Onryo's Rancor, which it's also compelled to use by the geas. Regardless of the outcome, the creature is temporarily immune to Onryo's Rancor from this individual for 1 year.
Vengeful Suffocation (incapacitation, occult)
Frequency once per hour

Effect The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a DC 32 Fortitude save.

Critical Success The creature is unaffected.

Success The creature becomes Sickened 1.

Failure The creature becomes Sickened 2.

Critical Failure The creature becomes Sickened 3 and the mass fully blocks the creature's airway. The creature begins suffocating.

Pathfinder Book of the DeadOGL