pf2e.fyi
From Pathfinder Claws of the Tyrant, which isn't enabled.

Onturat

CREATURE 19

Variant skulltaker

Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra.


Perception +34; darkvision, truesight 60 feet
Languages Necril; skeletal lore languages
Skills Acrobatics +36, Deception +38, Intimidation +35, Religion +32, Skeletal Lore +32, Stealth +34
Str +8, Dex +6, Con +6, Int +7, Wis +8, Cha +7
Skeletal Lore (divine)

Onturat taps into the memories of the creatures whose bones make up his body. This gives him the Skeletal Lore skill, which he can use to Recall Knowledge of any kind. In addition, he can speak and understand all the languages known by the creatures whose bones make up his body (typically Common and the regional language of the skulltaker's home region). Onturat can use Skeletal Lore as the primary skill check for the Collective Memories ritual, and he can cast collective memories without secondary casters.


AC 44; Fort +33, Ref +35, Will +37
HP 335, void healing; Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious; Resistances piercing 15, slashing 15
+1 Status to All Saves Vs. Vitality
Shard Storm (air, aura, divine)

10 feet.

A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm deals 4d6 slashing damage and 4d6 void damage to the creature, with a DC 42 basic Reflex save.

If the creature has resistance or immunity to void damage, or an effect that protects it against death effects, or an effect that protects it against the Doomed or Drained condition, the creature must first succeed at a DC 42 Will save or have all such benefits suppressed for 1 minute.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet, fly 30 feet
Melee Jaws +37 (deadly 2d12, magical, reach 10), Damage 3d6 void plus 3d10+16 piercing plus Void Drain
Melee Claw +37 (agile, deadly 2d12, magical, reach 15), Damage 3d6+16 slashing plus 3d6 void plus Void Drain
Melee Bone Javelin +35 (magical, thrown 100), Damage 3d8+8 piercing plus 3d6 void
Divine Innate Spells DC 42; 9th Metamorphosis; 8th Desiccate (×2), Punishing Winds (×2), Execute (×2); 5th Translocate (×2); Constant (6th) Truesight
Bonetaker (divine)

Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a Skeletal Champion in 1d4 rounds. These skeletal champions are controlled by the skulltaker.

Splintered Ground

The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 void damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a DC 42 Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.

Effect: Splintered Ground

Effect: Splintered Ground (Critical Failure)

Void Drain (divine)

When a skulltaker hits with a melee Strike, the target must succeed at a DC 42 Fortitude save or become Drained 2 and Doomed 1.

Pathfinder Claws of the TyrantORC