Onyiji
CREATURE 8Female half-orc staff warrior
+15; darkvision
Common, Orcish
Acrobatics +14, Arcana +16, Athletics +18, Intimidation +16, Nature +14, Warfare Lore +16
Str +4, Dex +2, Con +2, Int +4, Wis +2, Cha +0
AC 26; Fort +18, Ref +14, Will +16
HP 140
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Orc Superstition (concentrate)
Onyiji is about to make a saving throw against a spell or magical effect
Onyiji gains a +1 circumstance bonus to the triggering save.
25 feet
Melee Staff +20 (agile, two hand d8), Damage 2d6+8 bludgeoning
Arcane Prepared Spells DC 26, attack +18; 2nd Shocking Grasp; 1st True Strike; Cantrips (4th) Detect Magic, Produce Flame, Ray of Frost, Shield
Spellstrike
twice per day
Onyiji casts a spell and couples it with a staff Strike. She casts Ignition, Ray of Frost, or Shocking Grasp, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell.
This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.
Twisting Tree
When Onyiji wields a staff in one hand, it gains the agile trait and its damage die size increases to d6 (these adjustments are reflected in the Strike above). When she wields a staff in two hands, it gains the parry, reach, and trip traits.
She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).
Pathfinder #171: Hurricane's HowlOGL