pf2e.fyi
From Pathfinder Society Scenario #2-07: The Blackros Deception, which isn't enabled.

Onyx Alliance Agent (5-6)

CREATURE 4
Perception +14
Languages Common, Shadowtongue
Skills Acrobatics +12, Athletics +12, Deception +12, Occultism +10, Stealth +15, Thievery +10
Str +4, Dex +4, Con +1, Int +1, Wis +3, Cha +1

AC 21; Fort +11, Ref +14, Will +14
HP 60
Canny Reversal
Trigger An opponent within the Onyx Alliance agent's reach critically fails on a melee Strike targeted at the agent

Effect The Onyx Alliance agent makes a melee Strike or Trip attempt against the opponent and then Steps.
Shadow Retreat (occult, shadow, teleportation)
Frequency once per year

Effect Activating a special ritual taught through the Onyx Alliance, the agent teleports to a safe house located in the Shadow Plane.

Simultaneous with the teleportation, a 5-foot emanation of darkness appears where the agent once stood. The darkness lasts for one minute.


Speed 25 feet
Melee Whip +14 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+10 slashing
Melee Sap +14 (agile, nonlethal), Damage 1d4+10 bludgeoning
Occult Spontaneous Spells DC 21, attack +13; 2nd (4 slots) Hideous Laughter, Invisibility, Mirror Image, Silence; 1st (4 slots) Command, Fear, Sanctuary, True Strike; Cantrips (2nd) Daze, Ghost Sound, Mage Hand, Message, Shield
Sneak Attack

The Onyx Alliance agents deal an additional 1d6 precision damage to Off-Guard creatures.

Pathfinder Society Scenario #2-07: The Blackros DeceptionOGL