Orc Commander
CREATURE 2 +11; darkvision
Athletics +8, Intimidation +6, Survival +5
Str +4, Dex +2, Con +1, Int -1, Wis +1, Cha +2
AC 19; Fort +7, Ref +6, Will +7
HP 32
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
25 feet
Melee Maul +10 (shove), Damage 1d12+4 bludgeoning
Melee Fist +10 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Javelin +8 (thrown 30), Damage 1d6+4 piercing
Battle Cry (concentrate, emotion, mental)
Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.
Effect: Battle Cry
Pathfinder Adventure: Troubles in OtariOGL