Orcish Throat Slitters
CREATURE 6 +12
Common, Orcish
Acrobatics +14, Deception +12, Intimidation +10, Religion +10, Stealth +16, Thievery +16
Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +2
AC 25; Fort +10, Ref +14, Will +12
HP 90
25 feet
Melee Rapier +17 (deadly d8, disarm, finesse, magical), Damage 1d6+5 piercing
Melee Dagger +16 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee Dagger +16 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Surprise Attack
In the first round of combat, creatures that haven't acted yet are Off-Guard to the orcish throat slitter.
Pathfinder Society Scenario #5-06: Ukuja, the First WallOGL