Ossuary Warden
CREATURE 19 +32; darkvision, wavesense (imprecise) 120 feet
Acrobatics +37, Athletics +40, Stealth +33
Str +10, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 42; Fort +34, Ref +29, Will +32
HP 265, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
20 feet, swim 60 feet
Melee Jaws +36 (deadly 3d12, reach 15), Damage 4d12+28 piercing plus Grab
Melee Tail +36 (agile, reach 20), Damage 4d10+20 bludgeoning
River Jump
If the ossuary warden is in water, it can Leap vertically 60 feet and horizontally 60 feet, moving any creature it has Grabbed along with it. The warden doesn't take damage from falls into water.
Pathfinder Claws of the TyrantORC