pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Osyluth

CREATURE 9

An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.


Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others


Perception +21; greater darkvision
Languages Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20
Str +5, Dex +5, Con +4, Int +3, Wis +4, Cha +4
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 28; Fort +17, Ref +18, Will +17; +1 status to all saves vs. magic
HP 135; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10
+1 Status to All Saves vs. Magic

Speed 35 feet, fly 30 feet
Melee Jaws +21 (magical, unarmed, unholy), Damage 2d10+11 piercing plus 1d6 spirit
Melee Claw +21 (agile, magical, reach 10, unarmed, unholy), Damage 2d6+11 slashing plus 1d6 spirit
Melee Stinger +21 (evil, magical, reach 15, unholy), Damage 1d10+11 piercing plus 1d6 spirit plus Osyluth Venom
Ranged Bone Shard +21 (evil, magical, unholy, range increment 30 feet), Damage 2d6+8 piercing
Rituals 1st Infernal Pact
Osyluth Venom (poison)
Saving Throw DC 25 Fortitude

Maximum Duration 6 rounds
Stage 1 2d6 poison damage, Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect)
Quick Invisibility

The osyluth can cast innate Invisibility using only 1 action.

Sadistic Strike

An osyluth deals an extra 2d6 damage whenever they Strike an Enfeebled, Frightened, or Prone creature.

Stygian Inquisitor (linguistic, mental)

The osyluth telepathically questions a creature affected by Ring of Truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage.

Tail Sweep

The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked Prone.

Pathfinder Bestiary 2OGL