Padli
CREATURE 9Male caligni subcommander
+16; greater darkvision
Caligni, Sakvroth
Acrobatics +18, Deception +20, Diplomacy +20, Intimidation +18, Occultism +14, Stealth +18
Str +2, Dex +5, Con +1, Int -1, Wis +1, Cha +5
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Light Blindness
AC 26; Fort +16, Ref +20, Will +18
HP 160, death flame
Death Flame (light)
When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take 6d10 fire damage (DC 28 basic Reflex save).
His gear is unaffected by the flames and is left in a pile where he died.
Occult Ward
Padli attempts a saving throw against a spell cast by a creature he can see
Padli gains a +2 circumstance bonus to the triggering save.
25 feet
Melee Dagger +15 (agile, finesse, versatile s), Damage 1d4+7 piercing
Occult Innate Spells DC 26, attack +18; 4th Suggestion, Darkness, Phantom Pain; 3rd Blindness, Enthrall, Paralyze; 2nd Darkness (At Will), Invisibility, Obscuring Mist (At Will); Cantrips (5th) Chill Touch, Daze, Detect Magic, Shield
Sneak Attack
Padli deals 3d6 extra precision damage to Off-Guard creatures.
Pathfinder #165: Eyes of Empty DeathOGL