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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Parsus

CREATURE 10

Pangender dhampir necromancer

Perception +20
Languages Common, Necril
Skills Arcana +24, Deception +19, Geb Lore +22, Intimidation +19, Society +19, Undead Lore +22
Str +4, Dex +3, Con +3, Int +5, Wis +0, Cha +0

AC 29; Fort +18, Ref +18, Will +20; +2 Status to All Saves vs. Disease and Mental
HP 160, void healing
+2 Status to All Saves vs. Disease and Mental
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Claw +21 (agile, unarmed), Damage 3d8+7 slashing
Melee Necromechanical Innovation +21, Damage 2d10+7 bludgeoning
Ranged Slide Pistol +20 (capacity 5, concussive, fatal d10, magical, reload 1, range increment 30 feet), Damage 2d6+3 piercing
Arcane Prepared Spells DC 31, attack +23; 5th Cloudkill, Enervation (×2); 4th Fly, Seal Fate, Vampiric Maiden; 3rd Bind Undead, Vampiric Touch (×2); 2nd False Life, Mirror Image, Spectral Hand; 1st Grim Tendrils (×2), Unseen Servant; Cantrips (5th) Acid Splash, Chill Touch, Detect Magic, Message, Ray of Frost
Clockwork Necromancy (evil, unstable)

Parsus winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts Black Tentacles on a point within 100 feet, causing the dead body parts in a 10-foot burst to briefly animate and scrabble at creatures within the area for 1 round.

Explode (manipulate, unstable)

Parsus pushes their necromechanical innovation beyond its normal limits, dealing 10d6 void damage in a 10-foot emanation (DC 31 basic Reflex). Parsus can choose to include themself in this effect.

Necromantic Winding (manipulate)

Parsus winds up their necromechanical innovation. They choose an active effect with the necromancy trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Parsus's next turn.

Necromechanical Innovation

Although a necromancer by training, Parsus recently developed a complex device called a necromechanical innovation. This device allows Parsus to use their Clockwork Necromancy, Explode, and Necromatic Winding abilities. It otherwise functions as an inventor weapon innovation with no modifications.

Pathfinder #180: The Smoking GunOGL