Pathfinder Sentinel
CREATURE 5Variant poltergeist
When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.
A Pathfinder sentinel is tied to the wreck of the Whippoorwill and can't travel more than 120 feet from it.
A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Damage type depends on object thrown
At the start of its next turn, the poltergeist becomes invisible again.
The poltergeist telekinetically throws numerous small objects, such as rocks and pieces of wreckage, either spreading them out among multiple foes or directing them at one target.
- When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical failure.