The peerless duelist's Perception checks and firearm Strikes ignore lesser cover and the Concealed condition.
AC 33; Fort +21, Ref +25, Will +21
HP 200
+3 to Initiative with Perception
Shoot First
Trigger An attacker the duelist can see targets them with a Strike or spell
Requirements The duelist is holding a loaded firearm
Effect The duelist makes a firearm Strike against the triggering creature. On a critical hit, they disrupt the triggering action.
Threatening Aura(aura, emotion, fear, mental)
60 feet. DC 30 Will. The duelist's presence makes foes hesitate. Any enemy that enters or starts its turn in the aura must succeed at the Will save or be Stunned 1. Regardless of the result of its save, the creature is temporarily immune for 1 day.
The peerless duelist deals an extra die of damage on any firearm Strike they attempt. This extra damage is already included in their dueling pistol Strike.
Disarming Shot
The duelist fires a dueling pistol to attempt a Disarm an enemy at range with the bullet. The duelist attempts an attack roll with the dueling pistol instead of an Athletics check, taking any penalty appropriate for the firearm's range increment. The duelist doesn't have to meet the requirements of the Disarm action.
Instead of Disarming, the duelist can use Disarming Shot to attempt an Escape action for the benefit of themself or an ally within range.
Double Reload
Requirements The peerless duelist has an empty dueling pistol in each hand
Effect The peerless duelist Interacts to reload both dueling pistols.