pf2e.fyi
From Pathfinder Bestiary 3, which isn't enabled.

Peri

CREATURE 14

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.


Perception +26; darkvision; smoke vision
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric; telepathy 100 feet
Skills Acrobatics +27, Arcana +23, Athletics +25, Diplomacy +28, Lore (Any one Celestial Plane) +25, Performance +28, Religion +24
Str +7, Dex +7, Con +4, Int +5, Wis +4, Cha +8
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Smoke Vision

A peri can see through smoke with ease, and they ignore the Concealed condition from smoke.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 36; Fort +22, Ref +27, Will +26
HP 255; Immunities fire; Weaknesses cold iron 10, unholy 10; Resistances cold 5
Shining Blaze (aura, divine, fire)

5 feet. 6d6 fire damage DC 31 basic Reflex


Speed 0 feet
Melee Scimitar +29 (forceful, good, holy, magical, sweep), Damage 3d6+13 slashing plus 2d6 fire
Melee Burning Wings +29 (agile, finesse, fire, good, holy, magical, reach 10), Damage 3d10+13 fire
Melee Flame Ray +29 (fire, good, holy, magical), Damage 8d6 fire
Divine Innate Spells DC 34, attack +26; 7th Wall of Fire (×3), Humanoid Form (At Will); Cantrips (7th) Produce Flame; Constant (4th) Fire Shield
Flame Jump (divine, teleportation)
Frequency once per hour

Effect The peri Strides into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles.

Once they enter the first flame, the peri instantly learns the locations of all other flames within range.

Flameheart Weapon

The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 Greater Flaming greater striking weapon that deals 2d6 fire damage instead of 1d6.

Flamewing Buffet

The peri makes one scimitar Strike and two burning wings Strikes, in any order.

Wildfire Storm (divine, fire)

The peri spreads their wings and spins, forming a whirlwind of flame that deals 15d6 fire damage in a 20-foot emanation (DC 34 basic Reflex save).

They can't use Wildfire Storm again for 1d4 rounds.

Pathfinder Bestiary 3OGL