Phase Dragon (Ancient)
CREATURE 18No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particularly rare flower from the region or a piece by a local artist.
The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 9th, counteract modifier +32). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.
The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 60 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this up to four times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end of their next turn.
The dragon exhales a swirl of energy that pulls creatures apart, dealing 17d6 force damage in a 50-foot cone (DC 40 basic Reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 50 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.
The dragon makes two claw Strikes and one tail Strike in any order.
Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.