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Pirate

CREATURE 2

These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Perception +6
Languages Common
Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Sailing Lore +8
Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha +2

AC 17; Fort +7, Ref +8, Will +6
HP 32
Bravery

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 25 feet
Melee Cutlass +10 (forceful, sweep), Damage 1d6+5 slashing
Melee Dagger +11 (agile, finesse, versatile s), Damage 1d4+5 piercing
Melee Dagger +11 (agile, thrown 10, versatile s), Damage 1d4+5 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Boarding Action

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

Pathfinder NPC CoreORC