pf2e.fyi
From Pathfinder Society Scenario #7-02: Shipyard Sabotage, which isn't enabled.

Pirate Goblin

CREATURE -1

Variant goblin warrior

The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one.


These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.


Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +5, Athletics +2, Nature +1, Stealth +5
Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1
Tailed Goblin

A pirate goblin is not Off-Guard while Climbing, can Climb with one hand occupied, and can Trip opponents even if both hands are occupied.


AC 16; Fort +5, Ref +7, Will +3
HP 8
Goblin Scuttle
Trigger An ally ends a move action adjacent to the pirate goblin

Effect The pirate goblin Steps.

Speed 25 feet
Melee Dogslicer +7 (agile, backstabber, finesse), Damage 1d6 slashing
Ranged Shortbow +7 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Boarding Action

The pirate goblin swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

Pathfinder Society Scenario #7-02: Shipyard SabotageORC