pf2e.fyi
From Pathfinder Society Scenario #2-00: The King in Thorns, which isn't enabled.

Pixie (PFS 2-00)

CREATURE 4

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.


Perception +12; low-light vision
Languages Common, Fey
Skills Acrobatics +13, Deception +11, Nature +10, Stealth +11
Str -1, Dex +5, Con +1, Int +3, Wis +2, Cha +3

AC 23; Fort +8, Ref +14, Will +12; +1 status to all saves vs. magic
HP 40; Weaknesses cold iron 5
+1 Status to All Saves vs. Magic

Speed 15 feet, fly 45 feet
Melee Shortsword +13 (agile, finesse, magical, versatile s), Damage 1d6+4 piercing
Ranged Longbow +13 (deadly d10, magical, reload 0, volley 20, range increment 100 feet), Damage 1d8+4 piercing
Primal Innate Spells DC 21, attack +13; 4th Invisibility (At Will) (Self Only); 3rd Dispel Magic; 2nd Entangle, Faerie Fire; 1st Illusory Disguise; Cantrips (2nd) Dancing Lights, Detect Magic, Ghost Sound, Shield
Sprinkle Pixie Dust (manipulate)

The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's Will save. On a critical hit, the target treats its save result as one degree worse.

  • Charm DC 21 Will (emotion, enchantment, incapacitation, mental) The target suffers the effects of a Charm spell, except it doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.
  • Memory Loss DC 21 Will (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • Sleep DC 21 Will (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-rank Sleep spell.
  • Subdual DC 21 basic Will (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.
Pathfinder Society Scenario #2-00: The King in ThornsOGL