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Plague Doctor

CREATURE 5

These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Perception +13
Languages Common
Skills Intimidation +9, Medicine +13, Plague Lore +13, Religion +13
Str +0, Dex +1, Con +4, Int +2, Wis +4, Cha +2

AC 20; Fort +13, Ref +8, Will +13; +2 circumstance to all saves vs. disease
HP 70
+2 Circumstance Bonus on Saves vs. Disease

Speed 25 feet
Melee Staff +9 (two hand d8), Damage 1d4 bludgeoning
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Ranged Crossbow +10 (reload 1, range increment 120 feet), Damage 1d8 piercing
Divine Prepared Spells DC 23, attack +15; 3rd Heal (×3), Cleanse Affliction (×2); 2nd Clear Mind (×2), Peaceful Rest; 1st Detect Poison, Cleanse Cuisine (×2); Cantrips (3rd) Guidance, Light, Message, Sigil, Stabilize
Cleric Domain Spells DC 23, attack +15, 1 Focus Point; 3rd Healer's Blessing
Healing Hands

When the plague doctor casts Heal, they roll d10s instead of d8s.

Improved Communal Healing

When the plague doctor casts Heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's rank to themself or any other creature within range of the spell.

Pathfinder NPC CoreORC