Plague zombies are infested with hideous contagions.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Perception +3; darkvision
Skills Athletics +7
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow
A zombie is permanently Slowed 1 and can't use reactions.
AC 13; Fort +6, Ref +3, Will +4
HP 50, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 10, slashing 10
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Speed 25 feet
Melee Fist +9 (unarmed), Damage 1d8+4 bludgeoning plus Grab plus Zombie Rot
Melee Jaws +9 (unarmed), Damage 1d12+4 piercing plus Zombie Rot
An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.
Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.