Poison Eater
CREATURE 8 +15
Common
Athletics +18, Intimidation +15, Religion +14
Str +4, Dex +3, Con +4, Int +0, Wis +1, Cha +1
AC 25; Fort +19, Ref +15, Will +13
HP 150; Resistances poison 10
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Maul +19 (magical, shove), Damage 1d12+6 bludgeoning plus Knockdown
Melee Dagger +18 (agile, versatile s), Damage 1d4+6 piercing
Melee Dagger +17 (agile, thrown 10, versatile s), Damage 1d4+8 piercing
Consume Poison (manipulate)
The poison eater uses an Interact action to draw a dose of poison and eats it, gaining strength.
The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability.
At the end of each of their turns, the poison eater attempts a DC 17 flat check check; on a success, this ability ends.
Poison Frenzy
The poison eater isn't Fatigued or already in a frenzy
the poison eater damages a creature while Consume Poison is in effect
The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is fatigued.
Effect: Poison Frenzy
Knockdown
Pathfinder #160: Assault on Hunting Lodge SevenOGL