pf2e.fyi

Political Upstart

CREATURE 0

Fiery and heady, a political upstart actively pushes against the status quo.


These lone wolves have an aura of mystery, bravado, and swagger.


Perception +8; (+11 to Sense Motive)
Languages Common
Skills Deception +8, Diplomacy +10, Legal Lore +11, Performance +10, Society +11
Str +0, Dex +1, Con +0, Int +2, Wis +2, Cha +3
Rhetoric Specialist

For social encounters involving debate and legal logic, the political upstart is a 3rd-level challenge.


AC 14; Fort +4, Ref +7, Will +10
HP 15
+3 to Sense Motive

Speed 25 feet
Melee Fist +5 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Fascinating Speech (auditory, concentrate, emotion, linguistic, mental)

The political upstart begins a rousing speech which they can Sustain up to 1 minute. Any creature within 30 feet that can hear the speech, must attempt a DC 17 Will save.

Success The creature is unaffected.

Failure The creature is Fascinated with the upstart for 1 round.

Critical Failure The creature is fascinated with the upstart as long as the speech lasts.

Fiery Rhetoric (auditory, concentrate, emotion, linguistic, mental)

The upstart rattles off talking points at an enemy within 30 feet. The target takes a –2 status penalty to Perception and Will saves for 1 minute.

Effect: Fiery Rhetoric

Retort

A creature fails a Charisma-based skill check against the political upstart


Effect The political upstart targets the creature with Fiery Rhetoric.
Pathfinder NPC CoreORC