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Poppet Mage

CREATURE 2

With extra time, care, and patience, poppets can be woven with magic, making them talented little spellcasters.


Poppets are simple constructs made to assist their creators with basic tasks.


Perception +7; darkvision
Languages Common; two languages their creator speaks
Skills Arcana +8, Crafting +8, Diplomacy +6, Occultism +8
Str +1, Dex +1, Con +0, Int +4, Wis +3, Cha +1

AC 15; Fort +6, Ref +5, Will +11
HP 30; Weaknesses fire 3

Speed 25 feet
Melee Staff +9 (two hand d8), Damage 1d4+4 bludgeoning
Melee Fist +9 (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning
Ranged Hand Crossbow +9 (range increment 60 feet), Damage 1d6+3 piercing
Arcane Prepared Spells DC 18, attack +10; 1st Dizzying Colors, Mending, Sleep; Cantrips (1st) Daze, Figment, Prestidigitation, Shield, Telekinetic Projectile
Magic Hat (concentrate, manipulate)
Frequency one per day
Requirements The poppet mage has a free hand

Effect The poppet mage pulls off their hat, and with a jaunty display, pulls one of the following items from their hat: a lesser glue bomb, a lesser smoke ball, or a minor healing potion. This consumable lasts for 1 hour before becoming inert.
Pathfinder Monster Core 2ORC