Porphyry Guard
CREATURE 5 +14; darkvision
Common, Orcish, Sakvroth
Acrobatics +10, Athletics +11, Blisterwell Lore +12, Crafting +10, Intimidation +10, Survival +10
Str +4, Dex +3, Con +5, Int +1, Wis +3, Cha +0
AC 22; Fort +14, Ref +10, Will +12
HP 82; Resistances slashing 4
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Reactive Strike
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Battle Axe +14 (sweep), Damage 1d8+8 slashing
Ranged Composite Longbow +15 (deadly d10, propulsive, reload 0, volley 30, range increment 100 feet), Damage 1d8+6 piercing
Double Shot
The porphyry guard makes two longbow Strikes targeting two different creatures within the longbow's first range increment. Both Strikes uses the guard's current multiple attack penalty, but each strike takes a –2 penalty.
Weapon Master
The porphyry guard has access to the critical specialization effects of any weapons they wield.
Pathfinder #208: Hoof, Cinder, and StormORC