pf2e.fyi
From Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory, which isn't enabled.

Possessed Clockwork Heap

CREATURE 7
Perception +14; darkvision
Skills Athletics +17, Stealth +15
Str +6, Dex +4, Con +5, Int -2, Wis +3, Cha +3

AC 25; Fort +18, Ref +15, Will +12
HP 95; Immunities mental; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except adamantine, or orichalcum)
Overburden
Requirements The infested clockwork heap's last action was a success with an infested touch Strike
Effect A fragment of the infesting spirit attaches to the target's clothing or armor, making the creature encumbered. The encumbered condition from Overburden disappears when the infested clockwork is destroyed or after 10 minutes, whichever comes first.

Speed 20 feet
Melee Infested Touch +18 (finesse, magical), Damage 2d12+6 void
Ranged Wrathful Toss (bludgeoning) +16 (magical, occult, range increment 60 feet), Damage 3d8 bludgeoning
Ranged Wrathful Toss (piercing) +16 (magical, occult, range increment 160 feet), Damage 3d8 piercing
Ranged Wrathful Toss (slashing) +16 (magical, occult, range increment 60 feet), Damage 3d8 slashing
Scrap Tempest (concentrate, occult)

The infested clockwork heap unleashes a cloud of loosely connected debris that whirls around its body at incredible speed. Each creature within 30 feet takes 3d8 bludgeoning damage (DC 25 basic Fortitude).

Pathfinder Society Scenario #4-06: Signal from the Electric LaboratoryOGL