Priest of Iomedae
CREATURE 7 +15
Common
Diplomacy +13, Intimidation +15, Iomedae Lore +17, Medicine +16, Religion +17, Society +12, Survival +12
Str +4, Dex +2, Con +3, Int +2, Wis +6, Cha +3
AC 24; Fort +15, Ref +13, Will +18
HP 110
25 feet
Melee Longsword +16 (magical, versatile p), Damage 1d8+9 slashing
Melee Dagger +15 (agile, finesse, versatile s), Damage 1d4+8 piercing
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+8 piercing
Divine Prepared Spells DC 25, attack +17; 3rd Crisis of Faith, Heroism, Holy Light, Heal (×3); 2nd Dispel Magic, Enlarge, See the Unseen; 1st Alarm, Infuse Vitality, Sure Strike; Cantrips (4th) Detect Magic, Divine Lance, Guidance, Light, Shield
Divine Focus Spells DC 25, 1 Focus Point; 4th Weapon Surge
Rituals 2nd Consecrate
Healing Hands
When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcasting
If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.
Pathfinder Claws of the TyrantORC