Priest of Pharasma
CREATURE 6Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.
Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.
+14
Common
Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
Str +3, Dex +3, Con +1, Int +0, Wis +4, Cha +2
AC 21; Fort +11, Ref +11, Will +14
HP 80
25 feet
Melee Dagger +13 (agile, magical, versatile s), Damage 1d6+5 piercing
Melee Dagger +13 (agile, magical, thrown 10, versatile s), Damage 1d6+5 piercing
Divine Prepared Spells DC 24, attack +16; 3rd Circle of Protection, Heal (×3), Searing Light (×2); 2nd Gentle Repose, Silence, Spiritual Weapon; 1st Disrupting Weapons, Mindlink, Spirit Link; Cantrips (3rd) Detect Magic, Disrupt Undead, Light, Read Aura, Shield
Cleric Domain Spells DC 24, attack +16, 1 Focus Point; 3rd Death's Call
Rituals 2nd Consecrate
Healing Hands
When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcasting
If another creatures reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.
Pathfinder Gamemastery GuideOGL