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Priest of Sarenrae

CREATURE 6

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.


Religions inspire devout individuals to uphold their tenets.


Perception +14
Languages Common
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
Str +3, Dex +3, Con +1, Int +0, Wis +4, Cha +2

AC 21; Fort +11, Ref +13, Will +16
HP 80

Speed 25 feet
Melee Scimitar +14 (forceful, magical, sweep), Damage 1d6+8 slashing
Melee Fist +13 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Divine Prepared Spells DC 24, attack +16; 3rd Fireball, Heal (×5), Holy Light (×2); 2nd Resist Energy, Revealing Light, Spiritual Armament; 1st Breathe Fire, Infuse Vitality, Spirit Link; Cantrips (3rd) Detect Magic, Divine Lance, Light, Read Aura, Vitality Lash
Cleric Domain Spells DC 24, attack +16, 1 Focus Point; 3rd Dazzling Flash
Rituals 2nd Consecrate
Healing Hands

When the priest casts Heal, they roll d10s instead of d8s.

Steady Spellcasting

If another creature's reaction disrupts the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.

Pathfinder NPC CoreORC